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July 30, 2021

Project Build Test & Scrum Sheet

We continued to work on adding and finalizing our backlog. One task we need to solve is creating an exe. We have been having issues with building our project, but we will continue to try to fix. We also worked on our scrum sheet and figured out tasks we needed to get done over a two week time period. It is important that the project is managed into a finished state, and it is also important that it fulfills the vision that we have planned. Many of the problems that need fixing lie in the main player character and traps

Trap refresh gameplay loop

- Rebuilding trap refresh mechanic

- Decide how the god will select traps and how they will interact with input

- Blueprint the traps in an instancable, placeable way that is compatible with the new 'refresh' mechanic

Overall Level Design

- Recreate Terrain to be Low Poly without Shader

- Implement sounds

- Fix tile gaps on the level

UI Design

- Research inspiration for menus, death screens, etc for cohesive UI designs

- Create start screen, death screen, end screen, splash screen and control screen

- Do research on ideas for health for player and God

Environment Pre-planning

- Environmental ideation- making decisions about set-dressing and boundaries

- Ideate the level layout: Reconsider size, shape, gameplay, and relative player sizes

Invisibility

- Define and refine invisibility gameplay relationship (Timing, speed boost, recharge time)

- Implement changes to Invisibility ability in Player-controller BP

- Apply invisibility shader to extremities (trident, shield)

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